Last year, I breathlessly compiled some of my favorite games from my collection and presented them to the blogosphere in a post I uncreatively titled, “A Bunch of Board Games You Should Play.” Well, my gaming obsession has continued to grow (to put it mildly), and now I’m back with another avalanche of games to try, buy, or at least consider. With Black Friday around the corner, this is the least I can do to assist those most in need of retail therapy.
Now, to be fair, this is not a definitive list of the best games of all time. Rather, it’s a casual stroll through my collection — like the nerd version of Cribz. All that’s missing is Mariah Carey luxuriating in a bubble bath somewhere. Nevertheless, I wouldn’t be a good blogger if I didn’t pontificate about the things I’m most passionate about, and for now, that means babbling about games. Check out the list, and be sure to weigh in with your opinions…
In a shocking development for Finding Prince Charming, calories were ingested! Yes, this week’s installment of Fi-Pri-Char saw Robert taking three different men out to eat — a ghastly turn of events that has NO PLACE on a gay dating show. It was an overdue moment of redemption for the three contenders: Robby, Eric, and Brendon — none of whom have had one-on-one time with their would-be lovah.
The bacchanalia started with Robby, who surely did not enjoy hearing Robert call him “funny.” The Friend Zone seemed imminent, and in an effort to turn around his fortunes, Robby went in for a kiss — not even waiting for Robert to pull off his trademark whisper of “C’mere…” Such a privilege was instead given to Chad, Brandon, and maybe Eric, but to be honest, I really don’t remember anything about Eric’s date except that he hates open relationships, his dad kisses his mom, and his hair looked nice.
Of course, as this is a peek into the gay lifestyle, no embrace of food can be complete without a rigorous workout routine to follow. Robert took the remaining men to a bootcamp experience, and within moment Paul was panting, sweating, and bemoaning the lack of cold towels — the kind his very considerate trainer offers him on a regular basis, apparently. Paul had surprisingly taken over the lead coming into this episode, but this morning exercise fully undid him. Not only did he not smile when being tasked with hideous cardio routines (the horror!), but he refused to sit on the ground (okay, that’s weird) and professed a lack of experience with sit-ups (apparently, a huge turn off for Robert). All of this was a pure disaster for him — after all, the gym is Robert’s church, and anyone who deigns to disrespect it has no place in his life. If he were capable of registering emotion, I’m sure Robert would have been truly outraged.
And so Paul was sent home where he could hopefully enjoy a fine restaurant meal at last. Now there’s only one person left from the Nice Guys volleyball team. You better watch out, Chad…
Photocap after the jump…
I have to admit that I wasn’t planning on photocapping the latest Finding Prince Charming, but then I received a sign from the heavens that changed my plans — nay, my life. This morning I spotted none other than Robert Sepulveda Jr. himself lingering around the hot deli bar of my local Ralph’s supermarket. That’s right: I FOUND PRINCE CHARMING. If that’s not an omen, I don’t know what is. Unfortunately I didn’t take a picture of this spectral being because a) my hands were full of Starbucks and supermarket sushi, and b) there really couldn’t be anything more humiliating than snapping a pic of a Logo star at Ralph’s. I decided I would mentally thank him for being vulnerable to the deli section, go home, and write this photocap. And here we are.
This week, the show reached new levels of lunacy as Sam flipped his lid and excoriated Dillon for being a canary, a shit-stirrer, and essentially the source of all evil in this world. It was a fabulous flameout that resulted in Sam sauntering out of the house of his own volition while Justin nonsensically cried. Meanwhile, Robert suddenly decided he liked Paul and was so aroused by the tragic story of his ex that he stood up and planted a big, sloppy kiss on his face. It was not for the fainthearted. It was not for anyone, really.
Here’s the photocap:
This week on Finding Prince Charming, a line was drawn in the sand. Literally. During a listeless volleyball challenge in the name of romance, the hottest guys in the house gathered as a team, leaving everyone else in a basket of disposables sadly named “The Nice Guys.” Naturally, chaos ensued.
Most of the drama centered around Chad, who allegedly made a vulgar, scrotum-centric overture at Eric. It didn’t seem like a major ish at first, but then Eric happily reported the incident to Robert, who in turn questioned Chad, who in turn had a meltdown. Ultimately, the whole drama resulted in Chad butchering some canary metaphors and threatening to go home. It was highly fulfilling. Also of note: drunk Sam yelling at half the house like Kim Richards on game night.
Great work all around.
Last week, Logo premiered Finding Prince Charming, a reality competition colloquially referred to as the “gay Bachelor.” And that’s what it is. The show sees host Lance Bass guiding the handsome, robotic Robert Sepulveda Jr. through a gaggle of would-be suitors, all in the name of televised love. Our usual tropes are here: romantic music, catty brinksmanship, and the occasional declaration of personal tragedy. Some contestants play coy — Brodney amusingly struggles with “opening up” at a pool party, stating that it’s not the venue for such tender moments (and yet appearing on a TV is somehow less impersonal). Others swarm around Robert like tweens at a Bieber concert. It’s all pretty amazing and hilarious.
The biggest laughs, however, come from Robert himself, whose enviable torso often stands in for personality. He presents himself as a romantic soul with deep, empathetic thoughts — and yet he nearly rejects Paul for liking short men and gives the boot to Nick, whose sweating is seen as a roadblock to connection. Meanwhile, upon learning that the aforementioned Brodney is a trainer from his current home of Atlanta, Robert senses they might be a perfect match — you know, because they live in the same city and like to work out. It’s gloriously superficial, and I want to drag Robert over the coals for it, but unfortunately, I can’t act like I’m not a shallow gay man too; so hey, Robert — you go and get yourself a hot guy. I support you fully!
Full disclosure: my friend Brandon is amongst the suitors; so I am incredibly biased in his favor. Go Brandon!
Photocap after the jump…
As I’ve tumbled down the slippery slope of the gaming hobby, I’ve encountered, resisted, and ultimately succumbed to a phenomenon called “The Cult of the New.” It’s a terrible, terrible affliction that has gamers flocking like zombies to the new and exciting titles rolling off the assembly lines. However, this comes at the expense of older, equally impressive options, which can be overlooked in the mad scramble for fresh, new playthings.
Thankfully, to help separate the wheat from the chaff, there are tons of gaming podcasts out there, and one of them, The Secret Cabal Gaming Podcast, recently profiled a groovy game from the mid-Aughts called Railways of the World by Martin Wallace. Their enthusiasm was unbridled, to put it mildly. Here was a game that promised excellent strategy, interaction, components, and variety — one of their favorites of all time.
Could it be that good? I had to try it for myself.
The Apples to Apples model of party games has turned into a tried and true format, going dirty with Cards Against Humanity and performative with Funemployed, among others. Even Dixit owes a little bit of its whimsical DNA to the now iconic game.
For the uninitiated, Apples to Apples has players offering up a word that best exemplifies an adjective, with the winning choice selected by the round leader. The results are generally hilarious, but after a while, the thrill can fade as the same options pop up time and time again. This is most apparent in Cards Against Humanity, whose titillating offensiveness transitions into stale joke within two sessions.
Variety is what ultimately kills these games — or at least removes some of their luster — but a new entry in the genre seems to have found an ingenious workaround. The game is called Bring Your Own Book, and it breathes hilarious, intelligent new life into the party game scene.
I love me some spicy food. Whether it’s an elaborate Thai meal from legendary Los Angeles institution Jitlada or an afternoon of jalapeño cocktails and bites, I’m into it — no matter how many napkins and tissues I may destroy in the process. Naturally, a game about spiciness — or, more specifically, chiles — would certainly pique my curiosity.
For the uninitiated, spiciness is measured in Scoville units, with the Carolina Reaper maintaining the record for hottest chili EVAR. Scoville units are also the inspiration behind the adorably cutthroat game Scoville and its expansion, Scoville Labs, both by Ed Marriott. In the base game, players plant peppers, harvest crossbreeds, and use their bounties to earn accolades at the local chili contest, among other things. It’s a delightful game, but at high player counts, the competition for limited resources can get downright vicious, causing frustration for some as their Scotch Bonnet dreams go down in flames.
Luckily, Scoville Labs aims to let some of the pressure out of the cooker. Tasty Minstrel Games was kind enough to send me a review copy. Does Labs improve the recipe like a smart dash of cayenne? Or does it annihilate the tastebuds like a habanero smoothie? Thoughts after the jump…
Contrary to what I’ve written about recently, not every game I play is some brain-burning, strategic monster that takes two hours to play. Sometimes it can be just as rewarding to learn four basic rules and get to playing. Such is the case with Klask, an award-winning Danish dexterity game by Mikkel Bertelsen that exists somewhere between foosball and air hockey — but with magnets.
The good people behind Klask were kind enough to send me a review copy, and I’m happy to report that not only did I greatly enjoy the game, but my game-averse boyfriend declared that he “loved” it. This is a major breakthrough.
Some pics and gameplay explanation after the jump…
Back in January, when the temperatures here in Los Angeles were hitting a frigid 64 degrees, I found myself staving off the Arctic winds by holing up with my laptop and engaging in some warmth-inducing retail therapy. One of my purchases was the humble game City Hall, designed by Michael Keller and published by Tasty Minstrel Games. I had previously read some encouraging things about this game — enough to make my frostbitten finger use its last sensation to tap the One-Click-Purchase button. It also helped that the game had been marked down to about $15. For the price of a stiff Bloody Mary, I had nabbed myself a brand new board game. The future was mine.
But why was City Hall so cheap? For starters, the game is ugly. Like, really ugly. We’re talking a color scheme that mixes forest green with copper with champagne. And don’t get me started with the blocky fonts on the board. It’s as if “Chicago” and “Charcoal” had a bastard love child. If pretty hurts, City Hall definitely has never experienced pain.
The unfortunately reality is that people generally stay away from ugly games, especially if they’re ugly AND about city bureaucracy. Out of the gate, poor City Hall had two strikes against its marketability. And then came the death knell: a lackluster review from one of an influential board game critic, who most likely turned off wide swaths of the purchasing audience. Mix those factors together, and it’s no surprise that this $60 game had been marked down to less than a twenty-dollar bill.
This leads to the inevitable question: is City Hall an ugly duckling? Or should it be voted out of office? (Yes, I mixed metaphors). Continue reading