ADVENTURES IN GAME TIME: Railways of the World Edition

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As I’ve tumbled down the slippery slope of the gaming hobby, I’ve encountered, resisted, and ultimately succumbed to a phenomenon called “The Cult of the New.” It’s a terrible, terrible affliction that has gamers flocking like zombies to the new and exciting titles rolling off the assembly lines. However, this comes at the expense of older, equally impressive options, which can be overlooked in the mad scramble for fresh, new playthings.

Thankfully, to help separate the wheat from the chaff, there are tons of gaming podcasts out there, and one of them, The Secret Cabal Gaming Podcast, recently profiled a groovy game from the mid-Aughts called Railways of the World by Martin Wallace. Their enthusiasm was unbridled, to put it mildly. Here was a game that promised excellent strategy, interaction, components, and variety — one of their favorites of all time.

Could it be that good? I had to try it for myself.

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